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1) Only one account per person, per game server.
2) No automated processes, macros, scripts or other 'non human being' run account activity is allowed.
3) No sharing or giving out your account details to others.
4) No logging into other people's accounts.
5) Attempts to break into accounts, the game, or otherwise disrupt or slow down the game, or server, are strictly illegal.
6) Using bugs or exploits of any kind, or knowing of and not reporting bugs or exploits, is illegal.
7) Spamming anything else related to or using our name or site, is illegal. Share the site, but please do so respectfully.
8) No profanity in user names, namable weapons/ships/command stars, or anywhere else on game.
9) Any breaking of the rules can result in punishment, suspension, banning, account deletion, or banning of your entire ISP.
| Tolah: | Ori: | Ajna: | Indu: | |
| Energy Skills | Energy Skills | Energy Skills | Energy Skills | |
| Attack Power= 5 | Attack Power= 5 | Attack Power= 0 | Attack Power= 0 | |
| Attack Skill= 5 | Attack Skill= 5 | Attack Skill= 0 | Attack Skill= 0 | |
| Defence Power= 5 | Defence Power= 0 | Defence Power= 0 | Defence Power= 0 | |
| Defence Skill= 5 | Defence Skill= 0 | Defence Skill= 0 | Defence Skill= 0 | |
| Constitution= 5 | Constitution= 0 | Constitution= 5 | Constitution= 0 | |
| Flow= 0 | Flow= 0 | Flow= 5 | Flow= 10 | |
| Channeling= 0 | Channeling= 0 | Channeling= 5 | Channeling= 10 | |
| Repulsion= 0 | Repulsion= 5 | Repulsion= 5 | Repulsion= 0 | |
| Charisma= 0 | Charisma= 10 | Charisma= 5 | Charisma= 0 | |
| Max Life Force= 0 | Max Life Force= 0 | Max Life Force= 10 | Max Life Force= 5 | |
| Physical Skills | Physical Skills | Physical Skills | Physical Skills | |
| Attack= 15 | Attack= 10 | Attack= 5 | Attack= 0 | |
| Defence= 15 | Defence= 0 | Defence= 5 | Defence= 15 | |
| Covert= 0 | Covert= 0 | Covert= 5 | Covert= 15 | |
| Assassin= 0 | Assassin= 20 | Assassin= 5 | Assassin= 0 |
The game is turn-based, with turns occurring every thirty minutes.
Upon each turn, you generate a certain amount of in-game currency called Dark Matter Units('DMU'), and 'Undeveloped' Planets.
You can use DMU for everything from Developing worlds to buying weapons.
Undeveloped Planets are gained from your World Acquisition Front, Cosmic Exploratory Fleets,
they generate a small income on their own. and can be developed into the various unit types in the game (see Cosmic Development for more details).
When you first start, there are several things to do, and several ways to progress your account. While the options are numerous, a simple yet effective strategy is as follows; With your few planets, you will likely want to develop at least one Labour Planet, and one Conqueror. You will want at least one planetary fleet - get what you can afford after developing the planets. One Intelligence Planet would also be helpful but not necessary. Now you will need more DMU. Going to "The Cosmos' screen will give you available targets from whom you can get DMU - the more you see out the better. You can then either recon/spy them to see what defense they have or you can attack with 1 turn to 'test them out' and see if you can win. If you can, use the full 15 turns to take their DMU. With your DMU, you will want to first repair your Planetary Fleets (weapons), then put all or most of it into Cosmic Fleets to increase your growth rate. This is key. You can -optionally - put more into weapons, labour, or conqueror planets. When you get enough labour planets such that you do not want to easily lose the DMU they produce to others, start to build defender planets and more intelligence planets so you can defend, and avoid easy sabotages. Additionally you may wish to invest some of you DMU into Assassin Planets, so that you can prevent others from laying waste to your developed planets.
The Realm Page is a general overview of your physical power to your key ascended and growth abilities it will also show you, race, rank, how much Dark Matter Units your generating per turn, how many planets (units) you're getting per day. Effectively its parallel to the Gate Wars 'Base' page.
Introspection is a detailed summary of your ascended account, it displays the effectiveness as an ascended being among other physical stat actions. It's a page that just gives you a basic, overall look of yourself of how well your doing.
This is your training page, very much like the Main Wars, train your untrain units, in this case 'Unvisited Planets', to a varity of different units. Each race in the ascended server has different names for their planet types. They do however follow a basic form: Unvisited Planets This is the 'Untrained Unit' of the ascended server Income Planets labouring race, produce income (Dark Matter Units), this is your 'Miners' of the ascended server Attack Planets These are your "Normal Type" Attack Units Attack Systems These are the "Super Type" Attack units, it is like the Main Wars, you can NOT untrain these units. They will directly take 5 untrained planets to make 1 super attack planet, you do not need to train attack planets first (like main). Defence Planets These are your "Normal Type" Defense Units Defence Systems Similar to attack systems, untrainable, take 5 untraind planets to create 1 of. Covert Planets These are your Covert type units, these are used for spying, god questing. Assassin Planets These are your Anti-Covert Type units, these are used for a variety of features like destoying military/intelligence.
This is the Armory page for your Attack and Defense Units. Basicly the same as the Main Wars, the difference is that the Mothership of the ascended server (known as the Command Star) has it's own button the Navigation menu, as well as different titles for the Attack and Defense weapons.
This is the Battlefeild of the Ascended Server, where you can attack, communicate, spy, god quest, destroy and much more.
This is the Attack Log of the Ascended Server, like main server of TGW, it will list all the attacks that have happened over a set period.
This is your Intelligence page, like the main server, it lists all the covert activities.
This is the Marketplace of the ascended server, the major differences of this market place is that you trade as many of times you want per week (not like the main server that you only have 3 trades a week), you can NOT get PPT, as well as NOT having the ability to trade with other players in this server.
This is a page to build or service your command star (similar to a mothership).
Communications: Send Message --- pretty obvious feat, send message to the player your currently viewing. Military Operations: Attack --- Generic attack, steals Dark Matter Units (DMU for short), also kills defense planets. Destroy --- Kills defense planets. Both attacking and defending sides loses large amount of units. Hunt Assassins --- Kills Assassins using your Attacking Units (Assassins are the counter-intelligence unit). Intelligence Operations: Recon --- see what the targeted player has, other words spying. God Quest --- Main Account name and personal stats, this knowledge is ideal for descending the targeted player. Sabotage --- sabotage weaponry. Assassin Operations: Destroy Intelligence --- Kills off Intelligence type planet/unit. Destroy Military --- Kills off Attack/Defence type planet/unit. Ascended Being Action: Assault 'Username' Directly --- An ability to descend another player.
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HOW IT WILL LAUNCH
1) ascension server will get 10days PPT for everyone.
2) closing server now to do migration...
3) life force above max life force will get converted to cache.
4) everyone will get the AP of their last ascension, minimum of 100,000 and max of 5,000,000 -- the upper/lower limits are in place since ascensions could have taken place anytime over 2 years, and what it took to get 100,000 APP 2 years ago was far far greater relative to what 100k or even 500k would be a month ago...so the range of 100k to 5000k (50 times as much!) will be the min/max ... i believe this is fair.
UPDATE ON 4 - The minimum was changed to 900,000 (100k+800k as the update) --this is to further compensate for the 'worth' of resources in main, from 2 years ago to recently, as most of the early ascenders only got the minimum even though --for the time-- they ascended with a relatively large value.
WHAT WILL LAUNCH
1) the APP <> LF rate of aprox 1200 to 1 (growing daily) will go live. The 'growth per day' may change over time, but this is the initial and 'base' rate now.
2) Life Force will max at life force max. Above this, it goes into LF reserves. When reserves and life force are full, it goes into LF cache. This is true of DMU<>LF, life force gained per turn, LF from APP, etc...
3) Cache can be moved into reserves, or LF.
4) upgrades can be bought with cache & life force (not reserves) - with cache used first. LF only used if you are 'short' in your cache.
5) Rework of the cost of levels. (cheaper at lower levels, gets more expensive, exponentially, above 500.) No caps on most stats, no realistic caps on the rest...
6) Rework of the benefits of levels. They are not as 'powerful' as before, with a couple exceptions like charisma, production ...
7) Rework of the cost of fleets. Slightly reduced, and a new 'soft cap' causing fleets to get more expensive past 100k production.
8) When planet count gets to 2billion, the growth rate/discovered planet rate, drops...There is no ' big drop' at this level, but the further you get from the 2bil planet count, the more the 'dead planet finds' increase as a percent of the total finds...again this is just production/finds per turn and not existing planets.
9) Raid is gone.
10) SuperWeapon is gone.
11) Every active account generates APP each turn...
12) Turns can be traded for DMU (not the other way around).
CHANGES AFFECTING MAIN
1) No limit on number of ascensions/limit of 20 ascensions (not decided, but wont need to be for a while). They get much more expensive in UP minimum required at 10+.
2) The bonus of +1% per level above 5 remains....
3) Ascended accounts in vacation mode: the main account does not receive the bonus on income or attack (this is new). The bonus on def/covert and the ascended blessing remain at 1/2 strength. Weapons remain.
4) If you wish to DESCEND YOURSELF - ie 'quit ascension' .. you can. You will become a 'Daimon' - basicly a fallen divinity...This is the only race open to fallen ascendeds who chose their own demise...The bonuses are: whatever your ascended account was giving to your main account at the time of banishing yourself, MINUS the ascended blessing (so no unique tech to this race.) (for example if you were prior, you got 5% bonus on att/def/cov/income, and the ascended blessing, and new weapon valus. You keep all but the ascended blessing.) A Daimon DOES NOT GAIN GLORY and, in battle and covert, TAKES DOUBLE CASULAITIES -- basicly, they are living fast and dying fast :). From this race, you can choose a fully mortal race, or keep this race. No other options.
5)
6) ascension does not take your mothership, you do not gain APP for your mothership.
July 18, 2007
DMU to Life Force Conversion Rate
When a specific number of overall planets are reached, it becomes more expensive to get Life Force via DMU. That number is quite large - right now set to 700million. With that much of an empire to manage, your life force is spread over a wider area, making it more expensive, because it is less efficient, to infuse yourself with such power via the DMU.
June 20, 2007
Rank & Raid
Rank is now 100% based on influence action (number of planets and planet systems controlled).
Raid now ONLY takes undeveloped planets - NOT 'worker planets' as well. Also of note is that 'initiate revolution' has increased SLIGHTLY in how many planets will revolt.
Mar 12, 2007
Turn Rate
After complaints of the turn rate increase, specifically how it helps the big guys and only hurts those trying to catch up, I have taken a bold bold step, that can in no possible way be intrepreted as serving the needs of the big players. In fact, I risk offense on that front in this attempt, but will trial it regardless.
The ascended cosmos have the ascended equivalent of a black hole in the very core of their fabric of existence. It is a black hole, actually, but a higher dimensional black hole swallowing entire universes of lower dimensions..It is also a huge source of power, so the more powerful ascended beings naturally gravitate to it...
Now - the downside to this is that it affects the flow of time. It slows time down. Thus...The closer to the anomoly (ie the higher the rank) the less action turns are generated each turn. The further away, the more action turns are generated per turn.
This -ontop of some of the other more recent changes - should keep the Ascended realm more dynamic...at least that is the goal...
Ascended SuperWeapon Auction
As a response as the auction being used as a method to move funds between friendly accounts, the superweapon has taken offence to being used in such a way. Yes - it is sentient, self-aware, and likely even a lot smarter than much of the life in the cosmos. From this point forward, it is likely that selling the weapon will not return the same results as previously ... although exactly what will happen only the super weapon will know and determine....
Ascended on Ascended Attack
It was pointed out that a huge life force in defence, was not really contributing to the defence of the Ascended Being since the maximum that could be used was the max life force (and not the available or overage life force.) In response to this, the maximum that can be used in defence is 5x your life force IF YOU HAVE THE LIFE FORCE AVAILABLE!
The same holds true for attacking.
Mar 5, 2007
'Too Damaged' Limit - is still the same, although the rate at which damage counts decrease (per turn), has increased.
Turn rate doubled
Feb 15, 2007
DESCENSION:
This is now active. To descend someone you must attack their god directly, by yourself, as a god. You must first beat their physical defences (advisable to remove them before trying a personal attack on them!), and only then will you be able to assault them directly.
The concept is that life force is your max attack - which is then multiplied by your attack stats.
Their life force is their max defence - again multiplied by their defence stats.
Damage is done to each god, and this value removed from your life force AND RESERVES if it is greater than you life force. This is true for attacker and defender.
A maximum of 1/3 of their total reserves maximum can be destroyed each hit.
An ascended battle takes 4 realtime hours - so you cannot attack if you or they have/are battling (ie its been less than 4 hours since last battle.)
When reservers + life force is zero - they are descended.
Descended accounts cannot take any action on ascended for 14 days. Then get a 4 day protection to remedy their failures :). (this is the 'release' values. They may change over time, based on your feedback).
While descended, the main account gets no bonuses from the ascended account.
Vacation:
If your ascended account is in vacation, your main realm gets only 50% of the ascended bonuses.
Ascended Superweapon:
It is the most powerful weapon on this plane. It will decimate a gods realm. There is but one weapon in the entire realm. It can be obtained on the cosmic market IF someone is selling it, else it moves according to its own will amongst those on this plane.
Once acquired - it will stay but 48hours before dematerializing (or whatever higher dimensional word is the 4dimensional equal to that word...)
If you buy it, it must be used or lost. It will not stand to be regifted!!!
If it is used on a realm, it takes 30 days for its energy to dissipate enough that it will be effective once again in that timespace.
Input fields:
Most input fields are bigger. Some have 'quantity' input where they did not before. If any are missing, or should be bigger, use the forum to name the page & field.
Ranking & Rank Effects:
Your rank is determined 50% by your influence, and 50% by the combination of attack/defence/covert/assassin/commander star ranks.
A rank modifier is in place - in effect the energy it takes to travel to lower energy realms dissipates your energy, preventing you from using your full potential. If you 'attack up', you benefit from the additional energy in that realm, and can actually increase your own power. There are limits, of course, on how much energy you can gain or lose.
The 'energy' that affects your abilities is determined 50% by your total energy, and 50% by the activity you are engaging in.
Being almost omniscient, you will know ahead of time how the realm energy will affect you.
Ascended and Main Account Link:
If you use your covert to spy on the enemy god, you have a chance of also determining which main server realm worships that god.
Command Star:
Is 100 times more powerful than ever before.
Planet Exploring Fleets:
At a certain point, the cost of increasing this fleet size increases dramatically. As of this writing, less than a handful would notice this effect.
Tag Yourself:
You can add a 'tag' to your godly name, in the preferences area. It can be changed at any time.
Misc:
yes, likely some misc too. Certainly additional security is in this misc, as are a few other minor items.
Things change. That is true in this realm, as it is in any other. Expect change. Embrace change. Adopt to change.
If you know the candle is fire then the meal was cooked a long time ago.
The reed that does not bend to the wind, breaks.
Don’t stand in the entrance
Don’t block up the vale
For he that gets hurt
Will be he who has stalled
There’s a battle outside
And it is raging.
have fun! Comments?
Use the Forum, 'Game Suggestions' catagory in the Ascended Hidden Forum (ask a moderator to allow you access, give them your game username for validation of ascension), to suggest new features, changes to current features, or even rebalancing of existing features if you feel they are too strong/weak/etc....
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