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Contents |
1) Only one account per person, per game server.
2) No automated processes, macros, scripts or other 'non human being' run account activity is allowed.
3) No sharing or giving out your account details to others.
4) No logging into other people's accounts.
5) Attempts to break into accounts, the game, or otherwise disrupt or slow down the game, or server, are strictly illegal.
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7) Spamming anything else related to or using our name or site, is illegal. Share the site, but please do so respectfully.
8) No profanity in user names, namable weapons/ships/command stars, or anywhere else on game.
9) Any breaking of the rules can result in punishment, suspension, banning, account deletion, or banning of your entire ISP.
| Tolah: | Ori: | Ajna: | Indu: | Tolah: |
| Energy Skills | Energy Skills | Energy Skills | Energy Skills | |
| Attack Power= 5 | Attack Power= 5 | Attack Power= 0 | Attack Power= 0 | |
| Attack Skill= 5 | Attack Skill= 5 | Attack Skill= 0 | Attack Skill= 0 | |
| Defence Power= 5 | Defence Power= 0 | Defence Power= 0 | Defence Power= 0 | |
| Defence Skill= 5 | Defence Skill= 0 | Defence Skill= 0 | Defence Skill= 0 | |
| Constitution= 5 | Constitution= 0 | Constitution= 5 | Constitution= 0 | |
| Flow= 0 | Flow= 0 | Flow= 5 | Flow= 10 | |
| Channeling= 0 | Channeling= 0 | Channeling= 5 | Channeling= 10 | |
| Repulsion= 0 | Repulsion= 5 | Repulsion= 5 | Repulsion= 0 | |
| Charisma= 0 | Charisma= 10 | Charisma= 5 | Charisma= 0 | |
| Max Life Force= 0 | Max Life Force= 0 | Max Life Force= 10 | Max Life Force= 5 | |
| Physical Skills | Physical Skills | Physical Skills | Physical Skills | |
| Attack= 15 | Attack= 10 | Attack= 5 | Attack= 0 | |
| Defence= 15 | Defence= 0 | Defence= 5 | Defence= 15 | |
| Covert= 0 | Covert= 0 | Covert= 5 | Covert= 15 | |
| Assassin= 0 | Assassin= 20 | Assassin= 5 | Assassin= 0 |
The game is turn-based, with turns occurring every thirty minutes.
Upon each turn, you generate a certain amount of in-game currency called Dark Matter Units('DMU'), and 'Undeveloped' Planets.
You can use DMU for everything from Developing worlds to buying weapons.
Undeveloped Planets are gained from your World Acquisition Front, Cosmic Exploratory Fleets,
they generate a small income on their own. and can be developed into the various unit types in the game (see Cosmic Development for more details).
When you first start, there are several things to do, and several ways to progress your account.
While the options are numerous, a simple yet effective strategy is as follows.
With your few planets, you will likely want to develop at least one Labour Planet, and one Conqueror.
You will want at least one planetary fleet - get what you can afford after developing the planets.
One Intelligence Planet would also be helpful but not necessary. Now you will need more DMU.
Going to "The Cosmos' screen will give you available targets from whom you can get DMU - the more you see out the better.
You can then either recon/spy them to see what defense they have or you can attack with 1 turn to 'test them out' and see if you can win.
If you can, use the full 15 turns to take their DMU. With your DMU, you will want to first repair your Planetary Fleets (weapons), then put all or most of it into Cosmic Fleets
to increase your growth rate. This is key. You can -optionally - put more into weapons, labour, or conqueror planets.
When you get enough labour planets such that you do not want to easily lose the DMU they produce to others, start to build defender planets and
more intelligence planets so you can defend, and avoid easy sabotages.
Additionally you may wish to invest some of you DMU into Assassin Planets, so that you can prevent others from laying waste to your developed planets.
The in-game interfa...functions are the same.
The interface also hol...mation, and functions.
GameTime: This is the universa...ternational community.
|
Troop |
Asgard |
Goa'uld |
> Replicator |
Tau'ri |
|---|---|---|---|---|
|
Attack |
Attack Drone |
Jaffa Raider |
Attack Spider |
Offensive
|
|
Advanced
|
Attack Clone |
Super Soldier
|
Human Form
|
Offensive
|
|
Defense |
Defense Drone |
Jaffa Guard |
Defense Spider |
Home Base
|
|
Advanced
|
Defense Clone |
Super Soldier
|
Human Form
|
Defensive
|
|
Untrained |
General Drone |
Untrained Jaffa |
Unassigned Spider |
Untrained Military Peons |
|
Attack Merc |
Attack Mercenaries |
Attack Mercenaries |
Attack Bot |
Attack Mercenaries |
|
Defense Merc |
Defense Mercenaries |
Defense Mercenaries |
Defense Bot |
Defense Mercenaries |
|
Untrained Merc |
Untrained Mercenaries |
Untrained Mercenaries |
Untrained bot |
Untrained Mercenaries |
|
Bank |
Planetary Vault |
Secret Temple |
Time Chamber |
Alpha Site |
This option takes y... might best use them.
On any ranking screen, ... every player. You may:
Send Message This will open a windo...ng mesages are illegal.
Spy This option allows you...hat they do notice you.
Sabotage This option allows you... and prevents suprise.
Attack Attacking others is a ...th rates per unit type.
Raid
Raiding is an attack t...ck as explained above.
Declare War You can declare war on...age that you are at war
Set Neutral Removes war and peace ...ships from this user.
Declare Peace Although this has no e...nd break the agreement.
Declare All Out War* Identical to 'declare ...and all their officers.
Total Neutrality* Identical to 'set neut...and all their officers.
Total Peace* Identical to 'declare ...and all their officers.
Give Naquadah** Allows you to GIVE Naq...onor an agreement made.
Give Turns** Allows you to GIVE tur...onor an agreement made.
Give Untrained Military Units** Allows you to GIVE unt...onor an agreement made.
*-commander functions
**-supporter status only functions
See the
Calculations
section for the actual...ffensive actions above.
The attack log reco...official battle report.
This section is for...unit and training type:
These are the basic upg...ades are available for:
Siege/Offense:
Increases your entire a...ted total percentages.
Fortifications/Defence:
Increases your entire d...ted total percentages.
Covert:
Increases your covert a...he stated percentages.
Anti-Covert:
Increases your anti-cov...he stated percentages.
Unique:
Each race has a unique ... that ability, or both.
Mercenary:
Mercenaries can only re...each upgrade adding 5%.
All covert actions take...he target of sabotage!
The Market is a place w...and sell mercenaries.
The market
trades in untrained un...rces at the right time.
The market broker
is simply a facilitate...ack you for the goods!
The Mercenary Market
is simply a place to b...icers if you have them.
A feature in the ga...[tag] after their name.
Alliance Mangement
If you control an allia...eir own section.
Ascension is an evolved...ing your main account.
Requirements:
To ascend you need a ...t for more information.
Ascending
Although it is explai... It is a new beginning.
ReAscending:
This works exactly as...les -some of the time.
How do Ranks works?: Each player is ranked ...limb the overall ranks.
Seeing Naquadah and Arm...Ranking/Attack Screens: Your Covert Action mus...f theirs, respectively.
Income Per Turn:
"Natural Income" is Un...onus (25% for Goa'uld).
Bonuses:
10% more for having no commander.
10-30% of commanders in... of officers they have.
Deductions:
-10/20/40/70% based on ...h/critical Def Con Rate
-10-30% from officer income rate
Bank Capacity: 75% of Natural Income ...days of natural income)
Untrained Units Per Turn: Your 'natural' per turn...uction going to them).
Strike Action: This is obtained from ...r Tauri) if applicable.
Defence Action: This is obtained from...Asgard) if applicable..
Covert Action:
This is calculated by ... and multiply it by 10.
( ( (sqrt(2^spyLvl) x ...race ) + spies ) * 10 )
Anti-Covert Action:
This is calculated by ... and multiply it by 10.
( ( (sqrt(2^(spyLvl+2)...race ) + spies ) * 10 )
Mothership Action: This is simply the sum...bonuses to motherships.
Realm Alert Level Settings/Effects: None/Low/Med/High/Crit... it does not stop them.
Spy Success Calculation: Your Covert Action (ba... Level+2, divided by 2.
Spy Death Rate: 20 Percent of spies/ag.... None lost on success.
Sabotage Success Calculation: Your Covert Action mus... by their defcon rate).
Sabotage Damage Calculation: Your Covert Action min...gth of the next weapon.
Sabotage Death Rate: 50 Percent of spies/ag...peration is successful.
War (attack/raid) Success and Winnings: Your Strike Action (wh...oth at war, it doubles.
War (attack/raid) Military Unit Death Rates: For a full 15 turn att...o deaths to the enemy.
War (attack) Anti-Intel...overt Agent Kill Rates:
The base value for 'an...nti-intelligence power.
To determine how many e...es on a 15 turn attack.
The amount of anti-inte...ti-intelligence agents.
Miscelaneous & Maximums
Turns Held: 10,000
New Turns Given: only ...u have under 4000 turns
Market Turns+Donations: 3 per week.
Maximum officers: 25
PPT Bonuses: 2 per week.
You cannot transfer to,...own location/IP address
You cannot attack someo...address but not by you.
You can only raid down to 10x (your rank + 10)
While this guide was co...t the time of writing ( this guide IS NOT a guarantee ), and will be updated ...her places of interest.
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